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Tundra Lupine Species:

Common Tundra Lupine:

  • Careful: +3
  • Clever:
  • Flashy:
  • Forceful: +2
  • Quick: +1
  • Sneaky:

Heathland Kogrr

  • Careful:
  • Clever: +2
  • Flashy: +1
  • Forceful: +3
  • Quick:
  • Sneaky

Armored: Heathland Kogrrs have natural heavy armor that lends them resilience in conflicts. They remove one shift on all physical damage against them, and one extra stress box.

Snow Lupe

  • Careful:
  • Clever:
  • Flashy: +2
  • Forceful: +3
  • Quick:
  • Sneaky: +1

Flying: With broad wings, Snow Lupes can fly long distances. This allows them to be Flying at any time at any time the environment permits.

Moonsinger

  • Careful:
  • Clever: +1
  • Flashy: +3
  • Forceful: +2
  • Quick:
  • Sneaky:

Flying: The Moonsinger has some of the largest wings known to Lupes. They can't turn fast, but they can fly for great distances. This allows them to be Flying at any time at any time the environment permits.

Magical Gem: The Moonsinger is possessed of great magical power, and when shaping their environment around them with magic they get a +2 to the roll.

Forest Vulpines:

Common Forest Vulpines

  • Careful: +3
  • Clever: +1
  • Flashy:
  • Forceful:
  • Quick: +2
  • Sneaky:

Faery Fen

  • Careful:
  • Clever: +2
  • Flashy: +3
  • Forceful:
  • Quick: +1
  • Sneaky:

Flying: These small Vulpes have wings with which they can fly. This allows them to be Flying at any time when the environment permits it.

Armored Tree-Dweller

  • Careful:
  • Clever: +1
  • Flashy:
  • Forceful:
  • Quick: +3
  • Sneaky: +2

Armored Spine: Some armor is meant to protect in battle, this is meant to protect while getting away. Get a +2 to defense rolls versus physical harm.

Spirit Kin

  • Careful: +2
  • Clever: +3
  • Flashy:
  • Forceful:
  • Quick: +1
  • Sneaky:

Flying: With their broad bat wings, Spirit Kin fly easily, though with loud wing beats. This allows them to be Flying at any time when the environment permits it.

Spirit Fox: Tied closely with the flow of magic and spirits, Spirit Kin can spend a Fate point to speak with the spirits of the world for the scene. They in certain circumstances may be able to not have to spend a Fate point with significant effort.

Steppe Cats

Saiga Shadow

  • Careful: +1
  • Clever:
  • Flashy:
  • Forceful:
  • Quick: +2
  • Sneaky: +3

Flying: With light, pointed wings Saiga Shadows maneuver fast and quietly, but tire easily. This allows them to be Flying at any time when the environment permits it.

Magical Gem: This gem allows the Saiga Shadow to use its wind focused powers with facility. It may use Sneaky to use magic in a Forceful way. This allows substitution of Sneaky for Forceful when using air magic.